Name | Image | Tier | Pool | Description | Flavor |
---|
Compressor | | Deprecated | Blue | Once per combat, Channel 1Plasma when ending your turn with 2 or more unspent energy. | . |
Doom Horn | | Deprecated | | Right-click to activate. Once per combat, EVERYONE loses 0 Strength temporarily. | Nothing is immune to its sound. |
Energy Superbrew | | Deprecated | | When obtained, brew 3 Energy Potions. | Brimming with energy. |
Flintlock Pistol | | Deprecated | | At the start of combat, Gain -1 Vigor. Increase this number each time you skip a card reward. | Gather primer, black powder, bullet, patch, patch lube, flint and ramrod, and fire. Easy. |
Golden Card | | Deprecated | | Adds a card reward to room. | There's never too many options. |
Hand Mirror | | Deprecated | | Played Power cards will add a copy to your discard pile 50% of the time. | Who's that handsome Devil Form? |
Harpoon | | Deprecated | | Right-click to activate. Once per combat, add a card from your draw pile to your hand. | Aim. Throw. Profit. |
Lucky Finger | | Deprecated | | Chance to brew a random potion on potion use. | Probably not so lucky for him... |
Mark of the Watcher | | Deprecated | Purple | At the start of your turn, Scry1. | Have I been here before? |
Message In A Bottle | | Deprecated | | At the end of your first turn, you do not lose Block. | It says I'm in danger. |
Phoenix Feather | | Deprecated | | When you would die, heal to 100% of your max HP instead (works once). | Plume of an immortal bird. |
Ruby | | Deprecated | | Upon pickup, Gain 200Gold. | Looks quite valuable. |
Sapphire | | Deprecated | | Upon pickup, Gain 100Gold. | Looks slightly valuable. |
Scissors | | Deprecated | | Upon pickup, remove a card from your deck. | Made with one intention in mind. |
Seed Pouch | | Deprecated | | Right-click to activate. Each Event Room has a 50% chance to give you a Seed. At a Rest-site, you can consume all Seeds to increase max HP by that number. Usable only once. | I can grow something with these. |
Soul Chalice | | Deprecated | | Using a potion increases your max HP by 2. | Pour. Swirl. Serve and Empty. |
Spare Change | | Deprecated | | When you enter a shop, gain 50Gold. | Coins in a pocket you didn't even know you had. |
Stick o' Dynamite | | Deprecated | Blue | At the start of combat, deal 2 damage to a random enemy. | Where do these keep appearing from? |
Throwing Axe | | Deprecated | | Deal 1 damage to a random enemy when you play an attack. | Catch! |
Toast | | Deprecated | | Right-click to activate. Heal 15% of missing HP. | You're toast. |
Treasure Map | | Deprecated | | | Follow it and you will be rewarded. |
Tuft of Hair | | Deprecated | | Gain 1 Energy when you use a potion. | Instructions. Add one to each potion before consumption. |
Turtle Shell | | Deprecated | | Start each combat with no energy. Gain 1 Energy each turn. | It's intimidated at first but quite friendly! |
Wheel of Cheese | | Deprecated | | Draw 1 card whenever you shuffle your draw pile. | It won't stop spinning. |
Armed Core | | Common | Blue | At the end of turn 3, deal 15 damage to ALL enemies. | Doesn't look very stable... Let's install it! |
Bat's Wing | | Common | | Gain 1Dexterity when you use a potion. | An alchemical ingredient. |
Bone Claw | | Common | | Whenever an enemy dies, gain 2Strength. | It moves everytime something dies. |
Defender | | Common | | The first time you lose HP from an attack, reduce enemy's Strength by 1. | A blade breaking dagger. |
Fishing Hook | | Common | | Right-click to activate. Once per combat, choose up to 3 cards in your hand and Exhaust them. | Give a man a fish and you feed him for a day. Give a man a hook and he filters his deck. |
Gold Paint | | Common | | Gain 10Gold when skipping a card reward. | Makes things legal tender. |
Hunter's Hat | | Common | | Gain 3Block for the first 3 turns. | Cozy little thing. |
Ice Cube | | Common | | Draw an additional card every turn until you shuffle your draw pile. | There's no eyeball in this one. |
Modern Coffee Set | | Common | | When you enter a RestSite, start the next combat with 2Strength and Dexterity. | The key to an invigorating morning. |
Money Bag (with hole) | | Common | | At the end of combat gain 15 Gold, reduced by 5 each time your draw pile is shuffled. | The merchant is following me around now. |
Packed Lunch | | Common | | Heal 4 HP when you enter an Event Room. | Mom packed us lunch for the Spire. |
Poison Jar | | Common | Green | At the start of combat, apply 2Poison to a random enemy. Repeat this effect for each card reward skipped. | I never have a fair fight. |
Ring Of Schemes | | Common | | Charge 1. When applying a debuff to an enemy, draw a card and lose a Charge. Gain 1 Charge when entering an Event Room. | Torture requires art. |
Ring Of Wrath | | Common | | Charge 0. If you do not play any Skills on your turn, gain 1Strength and lose a Charge. Gain 1Charge when defeating a Boss. | It looks angry, literally. |
Ring of Entropy | | Common | | Charge 6. When you play 3Skills in the same turn, your next Attack gains damage equal to Charge. Once per combat, gain 1 Charge when you play a Power. | Balance, then order. |
Rusty Plate | | Common | | At the start of combat, gain -1PlatedArmor or Metallicize if fully repaired. Smithing at a RestSite repairs this Relic by 1 (3 times max). | Perhaps it can be repaired. |
Steel Boot | | Common | Red | At the start of combat, deal 6 damage to ALL enemies. | Stomp. Tap. Stomp. Tap. Stomp. |
Tome of Confusion | | Common | | At the end of your turn, either deal 3 damage to a random enemy or gain 2 Block. | All it's writings are backwards and upside down. |
Air Freshener | | Uncommon | | Start each combat with all of your Curses in your discard pile. | Every room starts to smell good with this. |
Blank Scroll | | Uncommon | Purple | Right-click to activate. Once per combat, exit your Stance. | There's always a path to emptiness. |
Bounty List | | Uncommon | | Elite enemies drop an additional 75Gold. | On the hunt. |
Bracer | | Uncommon | | Start each combat with 1Dexterity for every 5Attacks in your deck. | Are these supposed to help me fight? |
Chain Shot | | Uncommon | | Attacks with cost 2 or higher apply 1Weak. | O~~~~O |
Fermenting Jug | | Uncommon | | Gain a random potion when resting. | Does its magic while I wait. |
Gold Scarab | | Uncommon | | Gain 35Gold when you lose HP during an Event. | Blood for gold, gold for power. |
Gremlin Paw | | Uncommon | | Start Elite encounters with 1Buffer. Start Boss encounters with 2Buffer. | Count your blessings. |
Katana | | Uncommon | | The first Attack you play each combat is free. | The first strike determines the course of the battle. |
Letter | | Uncommon | | Every time you play 3Attacks in a single turn, your first Attack next turn deals 3 additional damage. | If only I had a letter opener. |
Odd Octopus | | Uncommon | Green | At the start of your turn, if the turn number is odd, draw an additional card. | It can't even. |
Poor Man's Shield | | Uncommon | | If you end your turn with Block, gain 2Block. | It's just barely better than nothing. |
Rapier | | Uncommon | | Apply 3Weak to the first blocked enemy. | Try me. |
Reel | | Uncommon | | Right-click to activate. Once per combat, add a card from your discard pile to your hand. | Something's biting. |
Ring of Frost | | Uncommon | | Charge -1. Right-click to activate, gain Block equal to Charge. Gain 2Charge when defeating an enemy or 5 for an Elite. Double Charge when defeating an Boss. Usable only once. | Frozen tight on your finger. |
Sausages | | Uncommon | | At the end of combat, heal HP equal to the number of skipped card rewards. | There's always a little something... |
Sickle | | Uncommon | | The first time a card is Exhausted from your hand each turn, gain [E] . | Reap what you sow. |
Toy Robot | | Uncommon | Blue | Gain 1Artifact at the start of combat. At the start of your turn, if you have Artifact, deal 4 damage to a random enemy. | Beep, Boop. I am a Robot. |
Vial of Water | | Uncommon | | At the start of combat, consume 1 dose and gain 1Strength and Dexterity. Gain 1 dose when entering an Event or a RestSite. | It's just a plastic water bottle. |
Wyvern Skull | | Uncommon | Red | When your HP is at or below 50%, you have 2 additional Dexterity. | Terrifying remains of a terrifying creature. |
Amber Beetle | | Rare | | Right-click to activate. Remove a card from your deck once (outside combat rooms). | This little guy looks hungry. |
Amber Butterfly | | Rare | | Right-click to activate. Add another copy of the last card added to your deck once (outside combat rooms). | It's moving. But how? |
Ancient Eye | | Rare | Purple | At the start of your turn before you draw, Upgrade all cards in your hand. | It sees all that remained. |
Black Hammer | | Rare | | Upgrade another random card when you Smith (Max 3 times). | Clink. Clank. Clunk. |
Curse Binder | | Rare | | Start combat with Dexterity equal to the number of Curses in your deck. | All the worst cards in mint condition. |
Cursed Vessel | | Rare | | Whenever you obtain a Curse, gain a potion slot. | It absorbs the essence of curses and grows. |
Eye of Newt | | Rare | | Every 3rd potion you use is kept instead. | It seems to be looking at me. Used in Herblore (3). |
Monster Mash | | Rare | | Heal 1 HP when you defeat an enemy. | The wriggling remains of my foes plus a pinch of salt. |
Newspaper | | Rare | | Draw a card when a card with Exhaust is played. | It's already out of date. |
Pelt | | Rare | | Gain 4 Max HP when Resting at a Rest Site. | An alternative to the cold hard floor. |
Plated Gloves | | Rare | Red | Every time you play 3Attacks in a single turn, gain 1Metallicize. | The best defense is a good offense. |
Poison Rune | | Rare | Green | Apply 1Poison when dealing unblocked damage to an enemy. | It resonates with my weapon. |
Teeth Necklace | | Rare | Green | At the start of your turn, add Shivs to your hand up to the number of card rewards skipped. | A parting gift. |
Cosmic Star | | Special | | At the start of each turn, gain [E] . | It returns the power you bestow upon it. |
Chromatic Anomoly | | Boss | Blue | At the start of your turn, Channel a random Orb. | It spins, shifts, changes color and temperature. |
Cultist's Feathers | | Boss | | Once per combat, when you play a Power,Attack and Skill on the same turn, gain 1Ritual. | Ascend. Arise. Awaken. |
Cursed Dice | | Boss | | At the start of your turn, roll a number between -2 and 3. Gain/lose that many [E] . | Roll your fate. |
Demonic Tome | | Boss | Red | Start each combat with -1Dexterity. At the start of your turn, gain 1Strength. | Forbidden Strength lies in this ancient book. |
Diamond | | Boss | | Upon pickup, Gain 450 Gold | I can feel the Merchant watching me. |
Hand Glaive | | Boss | Green | When you gain at least 4Block, add a Shiv to your hand. | They never see it coming. |
Ring of Sacrifice | | Boss | | Charge0. On pickup, remove a card in your deck and gain Charge equal to its cost. Start each combat with [E] equal to Charge. | Sacrifice requires blood. |
Watermelon | | Boss | | Raise your max HP by 26. | It's gigantic! |
Blue Paint | | Shop | | Your future card rewards are Blue. | Charged battery fluid. |
Broken Mirror | | Shop | | Playing Powers have a 50% chance to go into your discard pile instead. | Stare into the void and the void stares back at you with a thousand eyes. |
Chopsticks | | Shop | Purple | When you exit Wrath, draw a card. | I was just Hangry. |
Empty Star | | Shop | | At the start of combat, add a Void to your draw pile unless a Boss has been defeated with this relic. Return this relic to the Merchant after defeating a Boss. | This relic hungers for power, absorbing everything around it. |
Green Paint | | Shop | | Your future card rewards are Green. | It's also poisonous. |
Hook Hand | | Shop | | When applying Vulnerable to an enemy deal, Gain 1Strength this turn. | Single-handedly the best. |
Lizard on a Stick | | Shop | | When you draw a Burn, deal its damage times half of Burns in your deck plus drawn this combat. Combat rewards now include Burn. | Not for eating. Definitely not for eating. |
Merchant's Lootbox | | Shop | | Upon pickup, gain ??? | This one definitely has it. |
Peg Leg | | Shop | | When applying Weak to an enemy deal, Gain 1Dexterity this turn. | Your arm for my leg, how 'bout it? |
Pickaxe | | Shop | Red | Whenever you play a Power, gain 2Metallicize and lose 1Dexterity. | Unearth hidden power at a cost. |
Purple Paint | | Shop | | Your future card rewards are Purple. | Crushed hopes and dreams. |
Pyromancer's Tincture | | Shop | | When obtained, brew 3 Fire Potions. | It's hot to the touch. |
Red Paint | | Shop | | Your future card rewards are Red. | The color of blood. |
Ritual Concoction | | Shop | | When obtained, brew 3 Cultist Potions. | C... Caw Caw! |
Rum | | Shop | | Remove ALL Dazed when resting at a RestSite and permanently gain Strength for each removed. Combat rewards now include Dazed. | Yohoho and a bottle of... |
Sandwich | | Shop | | Upon pickup, raise your max HP by half the number of cards in your deck. | The more, the better! |
Sharp Nails | | Shop | | Remove ALL Wounds when Smithing at a RestSite and permanently gain 2PlatedArmor for each removed (only once). Combat rewards now include Wounds. | Blurs the line between skin and armor. |
Slimy Anchovies | | Shop | | Powers cost 0 to play. When you play a Power, add a Slimed with an equal original cost to your draw pile. | Tasty but slimy. |
Strange Fork | | Shop | | At the end of your turn, Non-Curse, non-Status Ethereal cards will have a 50% chance to go into the discard pile. | Staring at this fork makes it do nothing. |